Item 2: This case study is from unit 1 chapter 4 (pgs, 75, 87)
- Consumers: Consumers don't really buy the Tickets because the team started to do bad.
- Product: The cards don't really
- Risks:When the player(s) start doing bad the money gain decreases.
- Consumers Loyalty: When the consumer likes the player they will buy the cards, making a profit
- Revenue: The amount of cards sold were dependent on the players athleticism.
Item 3: When the player does good in the games their products they sell are worth more. When they dont do good no one really pays any attention on them. In that case they wouldn't make any profit in the products they sell .we could learn how they people make most of their money when they are famous, by investing, etc..
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